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lib + include + Godot dossier
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85
GodoBinding/include/gen/CollisionObject2D.hpp
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85
GodoBinding/include/gen/CollisionObject2D.hpp
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#ifndef GODOT_CPP_COLLISIONOBJECT2D_HPP
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#define GODOT_CPP_COLLISIONOBJECT2D_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Node2D.hpp"
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namespace godot {
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class Object;
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class InputEvent;
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class Shape2D;
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class CollisionObject2D : public Node2D {
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struct ___method_bindings {
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godot_method_bind *mb__input_event;
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godot_method_bind *mb_create_shape_owner;
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godot_method_bind *mb_get_rid;
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godot_method_bind *mb_get_shape_owner_one_way_collision_margin;
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godot_method_bind *mb_get_shape_owners;
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godot_method_bind *mb_is_pickable;
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godot_method_bind *mb_is_shape_owner_disabled;
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godot_method_bind *mb_is_shape_owner_one_way_collision_enabled;
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godot_method_bind *mb_remove_shape_owner;
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godot_method_bind *mb_set_pickable;
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godot_method_bind *mb_shape_find_owner;
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godot_method_bind *mb_shape_owner_add_shape;
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godot_method_bind *mb_shape_owner_clear_shapes;
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godot_method_bind *mb_shape_owner_get_owner;
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godot_method_bind *mb_shape_owner_get_shape;
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godot_method_bind *mb_shape_owner_get_shape_count;
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godot_method_bind *mb_shape_owner_get_shape_index;
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godot_method_bind *mb_shape_owner_get_transform;
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godot_method_bind *mb_shape_owner_remove_shape;
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godot_method_bind *mb_shape_owner_set_disabled;
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godot_method_bind *mb_shape_owner_set_one_way_collision;
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godot_method_bind *mb_shape_owner_set_one_way_collision_margin;
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godot_method_bind *mb_shape_owner_set_transform;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "CollisionObject2D"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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// methods
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void _input_event(const Object *viewport, const Ref<InputEvent> event, const int64_t shape_idx);
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int64_t create_shape_owner(const Object *owner);
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RID get_rid() const;
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real_t get_shape_owner_one_way_collision_margin(const int64_t owner_id) const;
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Array get_shape_owners();
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bool is_pickable() const;
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bool is_shape_owner_disabled(const int64_t owner_id) const;
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bool is_shape_owner_one_way_collision_enabled(const int64_t owner_id) const;
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void remove_shape_owner(const int64_t owner_id);
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void set_pickable(const bool enabled);
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int64_t shape_find_owner(const int64_t shape_index) const;
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void shape_owner_add_shape(const int64_t owner_id, const Ref<Shape2D> shape);
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void shape_owner_clear_shapes(const int64_t owner_id);
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Object *shape_owner_get_owner(const int64_t owner_id) const;
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Ref<Shape2D> shape_owner_get_shape(const int64_t owner_id, const int64_t shape_id) const;
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int64_t shape_owner_get_shape_count(const int64_t owner_id) const;
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int64_t shape_owner_get_shape_index(const int64_t owner_id, const int64_t shape_id) const;
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Transform2D shape_owner_get_transform(const int64_t owner_id) const;
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void shape_owner_remove_shape(const int64_t owner_id, const int64_t shape_id);
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void shape_owner_set_disabled(const int64_t owner_id, const bool disabled);
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void shape_owner_set_one_way_collision(const int64_t owner_id, const bool enable);
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void shape_owner_set_one_way_collision_margin(const int64_t owner_id, const real_t margin);
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void shape_owner_set_transform(const int64_t owner_id, const Transform2D transform);
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};
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}
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#endif
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