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lib + include + Godot dossier
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71
GodoBinding/include/gen/CharFXTransform.hpp
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71
GodoBinding/include/gen/CharFXTransform.hpp
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#ifndef GODOT_CPP_CHARFXTRANSFORM_HPP
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#define GODOT_CPP_CHARFXTRANSFORM_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Reference.hpp"
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namespace godot {
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class CharFXTransform : public Reference {
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struct ___method_bindings {
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godot_method_bind *mb_get_absolute_index;
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godot_method_bind *mb_get_character;
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godot_method_bind *mb_get_color;
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godot_method_bind *mb_get_elapsed_time;
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godot_method_bind *mb_get_environment;
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godot_method_bind *mb_get_offset;
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godot_method_bind *mb_get_relative_index;
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godot_method_bind *mb_is_visible;
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godot_method_bind *mb_set_absolute_index;
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godot_method_bind *mb_set_character;
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godot_method_bind *mb_set_color;
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godot_method_bind *mb_set_elapsed_time;
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godot_method_bind *mb_set_environment;
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godot_method_bind *mb_set_offset;
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godot_method_bind *mb_set_relative_index;
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godot_method_bind *mb_set_visibility;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "CharFXTransform"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static CharFXTransform *_new();
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// methods
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int64_t get_absolute_index();
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int64_t get_character();
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Color get_color();
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real_t get_elapsed_time();
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Dictionary get_environment();
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Vector2 get_offset();
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int64_t get_relative_index();
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bool is_visible();
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void set_absolute_index(const int64_t index);
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void set_character(const int64_t character);
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void set_color(const Color color);
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void set_elapsed_time(const real_t time);
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void set_environment(const Dictionary environment);
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void set_offset(const Vector2 offset);
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void set_relative_index(const int64_t index);
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void set_visibility(const bool visibility);
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};
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}
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#endif
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