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lib + include + Godot dossier
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55
GodoBinding/include/gen/CapsuleMesh.hpp
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55
GodoBinding/include/gen/CapsuleMesh.hpp
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#ifndef GODOT_CPP_CAPSULEMESH_HPP
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#define GODOT_CPP_CAPSULEMESH_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "PrimitiveMesh.hpp"
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namespace godot {
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class CapsuleMesh : public PrimitiveMesh {
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struct ___method_bindings {
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godot_method_bind *mb_get_mid_height;
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godot_method_bind *mb_get_radial_segments;
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godot_method_bind *mb_get_radius;
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godot_method_bind *mb_get_rings;
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godot_method_bind *mb_set_mid_height;
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godot_method_bind *mb_set_radial_segments;
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godot_method_bind *mb_set_radius;
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godot_method_bind *mb_set_rings;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "CapsuleMesh"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static CapsuleMesh *_new();
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// methods
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real_t get_mid_height() const;
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int64_t get_radial_segments() const;
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real_t get_radius() const;
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int64_t get_rings() const;
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void set_mid_height(const real_t mid_height);
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void set_radial_segments(const int64_t segments);
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void set_radius(const real_t radius);
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void set_rings(const int64_t rings);
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};
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}
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#endif
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