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lib + include + Godot dossier
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76
GodoBinding/include/gen/CanvasItemMaterial.hpp
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76
GodoBinding/include/gen/CanvasItemMaterial.hpp
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#ifndef GODOT_CPP_CANVASITEMMATERIAL_HPP
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#define GODOT_CPP_CANVASITEMMATERIAL_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "CanvasItemMaterial.hpp"
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#include "Material.hpp"
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namespace godot {
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class CanvasItemMaterial : public Material {
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struct ___method_bindings {
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godot_method_bind *mb_get_blend_mode;
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godot_method_bind *mb_get_light_mode;
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godot_method_bind *mb_get_particles_anim_h_frames;
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godot_method_bind *mb_get_particles_anim_loop;
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godot_method_bind *mb_get_particles_anim_v_frames;
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godot_method_bind *mb_get_particles_animation;
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godot_method_bind *mb_set_blend_mode;
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godot_method_bind *mb_set_light_mode;
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godot_method_bind *mb_set_particles_anim_h_frames;
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godot_method_bind *mb_set_particles_anim_loop;
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godot_method_bind *mb_set_particles_anim_v_frames;
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godot_method_bind *mb_set_particles_animation;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "CanvasItemMaterial"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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enum LightMode {
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LIGHT_MODE_NORMAL = 0,
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LIGHT_MODE_UNSHADED = 1,
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LIGHT_MODE_LIGHT_ONLY = 2,
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};
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enum BlendMode {
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BLEND_MODE_MIX = 0,
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BLEND_MODE_ADD = 1,
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BLEND_MODE_SUB = 2,
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BLEND_MODE_MUL = 3,
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BLEND_MODE_PREMULT_ALPHA = 4,
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};
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// constants
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static CanvasItemMaterial *_new();
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// methods
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CanvasItemMaterial::BlendMode get_blend_mode() const;
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CanvasItemMaterial::LightMode get_light_mode() const;
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int64_t get_particles_anim_h_frames() const;
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bool get_particles_anim_loop() const;
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int64_t get_particles_anim_v_frames() const;
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bool get_particles_animation() const;
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void set_blend_mode(const int64_t blend_mode);
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void set_light_mode(const int64_t light_mode);
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void set_particles_anim_h_frames(const int64_t frames);
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void set_particles_anim_loop(const bool loop);
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void set_particles_anim_v_frames(const int64_t frames);
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void set_particles_animation(const bool particles_anim);
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};
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}
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#endif
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