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lib + include + Godot dossier
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62
GodoBinding/include/gen/BitMap.hpp
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62
GodoBinding/include/gen/BitMap.hpp
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#ifndef GODOT_CPP_BITMAP_HPP
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#define GODOT_CPP_BITMAP_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Resource.hpp"
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namespace godot {
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class Image;
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class BitMap : public Resource {
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struct ___method_bindings {
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godot_method_bind *mb__get_data;
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godot_method_bind *mb__set_data;
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godot_method_bind *mb_create;
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godot_method_bind *mb_create_from_image_alpha;
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godot_method_bind *mb_get_bit;
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godot_method_bind *mb_get_size;
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godot_method_bind *mb_get_true_bit_count;
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godot_method_bind *mb_grow_mask;
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godot_method_bind *mb_opaque_to_polygons;
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godot_method_bind *mb_set_bit;
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godot_method_bind *mb_set_bit_rect;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "BitMap"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static BitMap *_new();
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// methods
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Dictionary _get_data() const;
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void _set_data(const Dictionary arg0);
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void create(const Vector2 size);
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void create_from_image_alpha(const Ref<Image> image, const real_t threshold = 0.1);
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bool get_bit(const Vector2 position) const;
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Vector2 get_size() const;
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int64_t get_true_bit_count() const;
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void grow_mask(const int64_t pixels, const Rect2 rect);
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Array opaque_to_polygons(const Rect2 rect, const real_t epsilon = 2) const;
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void set_bit(const Vector2 position, const bool bit);
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void set_bit_rect(const Rect2 rect, const bool bit);
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};
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}
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#endif
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