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lib + include + Godot dossier
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74
GodoBinding/include/gen/AnimationNodeBlendSpace1D.hpp
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74
GodoBinding/include/gen/AnimationNodeBlendSpace1D.hpp
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#ifndef GODOT_CPP_ANIMATIONNODEBLENDSPACE1D_HPP
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#define GODOT_CPP_ANIMATIONNODEBLENDSPACE1D_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "AnimationRootNode.hpp"
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namespace godot {
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class AnimationRootNode;
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class AnimationNodeBlendSpace1D : public AnimationRootNode {
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struct ___method_bindings {
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godot_method_bind *mb__add_blend_point;
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godot_method_bind *mb__tree_changed;
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godot_method_bind *mb_add_blend_point;
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godot_method_bind *mb_get_blend_point_count;
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godot_method_bind *mb_get_blend_point_node;
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godot_method_bind *mb_get_blend_point_position;
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godot_method_bind *mb_get_max_space;
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godot_method_bind *mb_get_min_space;
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godot_method_bind *mb_get_snap;
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godot_method_bind *mb_get_value_label;
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godot_method_bind *mb_remove_blend_point;
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godot_method_bind *mb_set_blend_point_node;
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godot_method_bind *mb_set_blend_point_position;
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godot_method_bind *mb_set_max_space;
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godot_method_bind *mb_set_min_space;
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godot_method_bind *mb_set_snap;
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godot_method_bind *mb_set_value_label;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "AnimationNodeBlendSpace1D"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static AnimationNodeBlendSpace1D *_new();
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// methods
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void _add_blend_point(const int64_t index, const Ref<AnimationRootNode> node);
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void _tree_changed();
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void add_blend_point(const Ref<AnimationRootNode> node, const real_t pos, const int64_t at_index = -1);
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int64_t get_blend_point_count() const;
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Ref<AnimationRootNode> get_blend_point_node(const int64_t point) const;
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real_t get_blend_point_position(const int64_t point) const;
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real_t get_max_space() const;
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real_t get_min_space() const;
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real_t get_snap() const;
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String get_value_label() const;
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void remove_blend_point(const int64_t point);
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void set_blend_point_node(const int64_t point, const Ref<AnimationRootNode> node);
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void set_blend_point_position(const int64_t point, const real_t pos);
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void set_max_space(const real_t max_space);
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void set_min_space(const real_t min_space);
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void set_snap(const real_t snap);
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void set_value_label(const String text);
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};
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}
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#endif
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