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lib + include + Godot dossier
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70
GodoBinding/include/gen/AcceptDialog.hpp
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70
GodoBinding/include/gen/AcceptDialog.hpp
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#ifndef GODOT_CPP_ACCEPTDIALOG_HPP
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#define GODOT_CPP_ACCEPTDIALOG_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "WindowDialog.hpp"
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namespace godot {
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class Button;
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class Label;
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class Node;
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class AcceptDialog : public WindowDialog {
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struct ___method_bindings {
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godot_method_bind *mb__builtin_text_entered;
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godot_method_bind *mb__custom_action;
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godot_method_bind *mb__ok;
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godot_method_bind *mb_add_button;
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godot_method_bind *mb_add_cancel;
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godot_method_bind *mb_get_hide_on_ok;
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godot_method_bind *mb_get_label;
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godot_method_bind *mb_get_ok;
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godot_method_bind *mb_get_text;
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godot_method_bind *mb_has_autowrap;
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godot_method_bind *mb_register_text_enter;
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godot_method_bind *mb_set_autowrap;
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godot_method_bind *mb_set_hide_on_ok;
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godot_method_bind *mb_set_text;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "AcceptDialog"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static AcceptDialog *_new();
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// methods
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void _builtin_text_entered(const String arg0);
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void _custom_action(const String arg0);
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void _ok();
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Button *add_button(const String text, const bool right = false, const String action = "");
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Button *add_cancel(const String name);
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bool get_hide_on_ok() const;
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Label *get_label();
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Button *get_ok();
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String get_text() const;
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bool has_autowrap();
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void register_text_enter(const Node *line_edit);
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void set_autowrap(const bool autowrap);
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void set_hide_on_ok(const bool enabled);
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void set_text(const String text);
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};
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}
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#endif
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