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gMobs devient un ptr, et AjoutMobsC2C est appellé dans l'init
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@ -14,6 +14,8 @@ GestionJeu::GestionJeu()
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{
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gPlayer = GestionPlayer::_new();
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gTerrain = GestionTerrain::_new();
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gMobs = new GestionMobs();
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}
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GestionJeu::~GestionJeu()
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@ -53,6 +55,8 @@ void GestionJeu::create_scene()
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{
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add_child(gPlayer);
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add_child(gTerrain);
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gMobs->AjoutMobC2C(10, 20, 5, 0, 1, 25);
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}
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void GestionJeu::setup_scene()
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@ -20,7 +20,7 @@ private:
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public:
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//Gestion des deifferents parties du jeu
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GestionPlayer* gPlayer;
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GestionMobs gMobs;
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GestionMobs* gMobs;
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GestionTerrain* gTerrain;
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GestionCollision gCollision;
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GestionItem gItem;
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