MobsIa MobsCorsACorps modifier + sprite ennemie

This commit is contained in:
Estrela Allan p1923381 2020-04-14 10:57:14 +02:00
parent b379c9da3b
commit 341f996ace
76 changed files with 1289 additions and 4 deletions

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void GestionMobs::AjoutMobC2C(int pvMax, int speed, int degat, int cooldown, int rangeDegat, int rangeAgro)
{
Mobs.add(ElementFire);
}
void GestionMobs::AjoutMobDistance(int pvMax, int speed, int degat, int cooldown, int rangeAgro)

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@ -1,5 +1,7 @@
#pragma once
#include "MobsAgressif.h"
#include <Godot.hpp>
#include <KinematicBody2D.hpp>
class MobsCorpACorp :
public MobsAgressif
{

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@ -1,13 +1,35 @@
#pragma once
#include "MobsCorpACorp.h"
#include "MobsIA.h"
class MobsCorpACorpIA :
public MobsIA
#include <CircleShape2D.hpp>
#include <CollisionShape2D.hpp>
#include <Sprite.hpp>
#include "MobsCorpACorp.h"
using namespace godot;
class MobsCorpACorpIA : public MobsIA
{
public:
MobsCorpACorp m;
public:
MobsCorpACorpIA();
void static _register_methods();
void _process(float delta) override;
void _init() override;
void _ready() override;
void createMobsCorpACorp();
void setupMobsCorpACorp();
public:
void Action();
};
private:
Vector2 velocity;
Vector2 FLOOR;
};

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@ -1,5 +1,41 @@
#pragma once
class MobsIA
#include "MobsCorpACorp.h"
#include "MobsIA.h"
#include <CircleShape2D.hpp>
#include <CollisionShape2D.hpp>
#include <Sprite.hpp>
#include "MobsCorpACorp.h"
#include <Godot.hpp>
#include <KinematicBody2D.hpp>
using namespace godot;
class MobsIA : public KinematicBody2D
{
public:
Sprite* sprite_MobsCorpACorp_ptr;
CollisionShape2D* collision_MobsCorpACorp_ptr;
Ref<Resource> texture_MobsCorpACorp_ptr;
Ref<CircleShape2D> shape_MobsCorpACorp_ptr;
private:
GODOT_CLASS(MobsIA, KinematicBody2D)
public:
MobsIA();
void static _register_methods();
virtual void _process(float delta);
virtual void _init();
virtual void _ready();
private:
Vector2 velocity;
Vector2 FLOOR;
};