Ajout gestionTerrain + Ajout Sol solide

This commit is contained in:
Amaury
2020-03-31 09:28:11 +02:00
parent be3f291382
commit 2b664e87ee
7 changed files with 93 additions and 3 deletions

View File

@ -1,12 +1,26 @@
#pragma once
#include <Godot.hpp>
#include <KinematicBody2D.hpp>
#include <TileMap.hpp>
#include <vector>
#include "Terrain.h"
class GestionTerrain
using namespace godot;
class GestionTerrain : public TileMap
{
private:
GODOT_CLASS(GestionTerrain, TileMap)
public:
std::vector<Terrain> terrains;
GestionTerrain();
~GestionTerrain();
void static _register_methods();
void _process();
void _init();
void _ready();
public:
void AjoutMur(int sizeX, int sizeY, int posX, int posY);