modif ennemie et tentative de mouvement

This commit is contained in:
Estrela Allan p1923381
2020-04-29 16:33:11 +02:00
parent 3bd5ef290c
commit 2470cdb9ef
6 changed files with 43 additions and 15 deletions

View File

@ -3,6 +3,7 @@
#include <Input.hpp>
#include <ResourceLoader.hpp>
#include <Texture.hpp>
#include "MobsCorpACorp.h"
MobsCorpACorpIA::MobsCorpACorpIA()
{
@ -28,6 +29,7 @@ void MobsCorpACorpIA::_register_methods()
void MobsCorpACorpIA::_process(float delta)
{
m.velocity = move_and_slide(m.velocity);
}
void MobsCorpACorpIA::_init()
@ -51,19 +53,7 @@ void MobsCorpACorpIA::_ready()
void MobsCorpACorpIA::setupMobsCorpACorp()
{
Transform2D t;
Vector2 v;
Size2 s;
//setup de la size
s.x = 1;
s.y = 1;
v.x = 500;
v.y = 10;
t.set_origin(v);
t.scale(s);
set_transform(t);
//Setup du shape
Godot::print("SetUp de Shape Mobs");
@ -83,3 +73,27 @@ void MobsCorpACorpIA::setupMobsCorpACorp()
}
void MobsCorpACorpIA::setPosition(int x, int y)
{
Transform2D t;
Vector2 v;
Size2 s;
//setup de la size
s.x = 1;
s.y = 1;
v.x = x;
v.y = y;
t.set_origin(v);
t.scale(s);
set_transform(t);
}
void MobsCorpACorpIA::mouvement()
{
m.velocity = Vector2(0, 0);
m.velocity.y += gravity;
}