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Mouvement de notre joueur (tj probleme de saut)
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@ -1,24 +1,26 @@
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#include "GestionPlayer.h"
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#include <AnimatedSprite.hpp>
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#include <Node2D.hpp>
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#include "GestionPlayer.h"
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using namespace godot;
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void Player::_register_methods() {
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register_method((char*)"_process", &Player::_process);
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void GestionPlayer::_register_methods() {
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register_method((char*)"_process", &GestionPlayer::_process);
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}
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void Player::_init() {}
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void GestionPlayer::_init() {}
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Player::Player() {
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GestionPlayer::GestionPlayer() {
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velocity = Vector2(0, 0);
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}
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Player::~Player() {}
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GestionPlayer::~GestionPlayer() {}
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void Player::_process(float delta)
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void GestionPlayer::_process(float delta)
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{
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UpdateMotionFromInput();
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@ -26,7 +28,7 @@ void Player::_process(float delta)
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velocity = move_and_slide(velocity, FLOOR);
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}
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void Player::UpdateMotionFromInput()
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void GestionPlayer::UpdateMotionFromInput()
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{
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velocity = Vector2(0, 0);
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FLOOR = Vector2(0, -1);
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@ -36,11 +38,7 @@ void Player::UpdateMotionFromInput()
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if (i->is_action_pressed("ui_left"))
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{
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velocity.x -= speed;
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void play(String anim = "run", bool backwards = false);
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}
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