#pragma once
#include "Mobs.h"

#include <Godot.hpp>
#include <KinematicBody2D.hpp>

class Player
{
	// Godot structure
public:
	const int speed = 100;
	const int gravity = 90;
	const int power_jump = -2500;

	godot::Vector2 velocity;

public:
	Player();
};

