#include "GestionJeu.h"

using namespace godot;

extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options * o) {
	Godot::gdnative_init(o);
}

extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options * o) {
	Godot::gdnative_terminate(o);
}

extern "C" void GDN_EXPORT godot_nativescript_init(void* handle) {
	Godot::nativescript_init(handle);
	register_class<GestionJeu>();
	register_class<GestionPlayer>();
	register_class<GestionTerrain>();
	register_class<Terrain>();
}