# Picom configuration file # Backend backend = "glx"; vsync = true; use-damage = true; # Shadows shadow = true; shadow-radius = 10; shadow-offset-x = -5; shadow-offset-y = -5; shadow-opacity = 0.8; # Opacity frame-opacity = 1.0; # Fading fading = true; fade-in-step = 0.03; fade-out-step = 0.03; fade-delta = 10; corner-radius = 20; # regles par application rules: ({ match = "class_g = 'Alacritty'"; opacity = 0.8; }, { match = "class_g = 'i3-frame'"; corner-radius = 0; } , { match = "class_g = 'Polybar'"; corner-radius = 0; } , { match = "class_g = 'Eww'"; corner-radius = 0; } );